Cyberpunk 2077 Patch 1.2 Brings a Host of Fixes, Improvements for PC and Consoles

Cyberpunk 2077 Patch 1.2 is lastly out for PC and consoles. That is the second main patch that developer CD Projekt Purple has launched for the sport — the primary one was launched late in January. Whereas the corporate promised Patch 1.2 will arrive a while in February, a current cyber-attack delayed its plans. Now, the most recent patch is out and fixes numerous the bugs that have been current in Cyberpunk 2077. There are gameplay enhancements, quest adjustments, open world fixes, cinematic design adjustments, surroundings and stage fixes, and much more.

Cyberpunk 2077 Patch 1.2 changelog

CD Projekt Purple shared the changelog for Patch 1.2 on March 29, stating that it was coming quickly. Later, it in the identical day, it launched the patch for PC and consoles. Cyberpunk 2077 on Stadia shall be patched later this week. The changelog contains an enormous record of adjustments which were categorised into gameplay, quest, open world, cinematic design, surroundings and stage, graphics audio animation, UI, stability and efficiency, and miscellaneous. There are some PC- and console-specific adjustments as properly.

When it comes to gameplay fixes for Cyberpunk 2077, the Night time Metropolis Police Division (NCPD) spawn radius has been elevated, a Steering Sensitivity slider has been added, automobile steering code has been adjusted, and automobile Rocking/Rotating function has been added. Zetatech Sandevistan MK. 1 cyberware slows time appropriately and Gorilla Arms finishers can’t be carried out on civilians. One other repair, which will come as a disappointment to some, prevents gamers from utilizing slide to keep away from fall harm.

There are a number of quest fixes for Cyberpunk 2077 comparable to Cyberpsycho Sighting: Bloody Ritual (the search will now set off correctly), Ghost City (Panam holocall fastened), House Oddity (a number of work blocking the search’s progress won’t spawn), together with a number of extra.

Among the open-world fixes embody automobile collisions, blocked achievement when finishing district actions, and immersion enhancements with fixes for gigs. A few of these gigs embody Epistrophy: Rancho Coronado, No Fixers, A Lack of Empathy, On a Tight Leash, and extra.

Patch 1.2 for Cyberpunk 2077 brings some PC-specific fixes as properly, together with Ray Tracing on AMD graphics playing cards, extra keys for binding, unbind dodge, Epic Video games Retailer achievements, lacking HUD components at 8K decision, and extra. For consoles, the most recent patch solves points with dropped objects on PlayStation 4, zoom-in subject on PlayStation 4 Professional and Xbox One X has been fastened, black display when loading a recreation save whereas being in a automobile on Xbox has been fastened, lacking water floor shader on PlayStation 4 has been fastened, together with different fixes.

Patch 1.2 on Steam is 24.7GB and the dimensions varies on the platform. It could possibly be bigger for some customers on PC as properly. That is the second main patch for Cyberpunk 2077 and based on the roadmap, there will not be any extra main patches. Free DLCs that have been initially deliberate to launch proper after the launch will now be launched after Patch 1.2.

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